: Often the most critical stat. Raising your DEF above a monster’s ATK allows you to clear floors without losing HP.
Early on, focus almost entirely on Defense . Check the stats of the monsters on your current and next floors. If spending your gold or gems on DEF allows you to take 0 damage from a common enemy (like Slimes or Bats), prioritize that over ATK. 2. Key Conservation
: Your buffer. It is a finite resource in the early game; don't waste it on monsters you could fight later with better stats. Strategic Guide for v1.18.0.4 Tower of Trample [v1.18.0.4] By Bo Wei/Koda
: Essential for reaching isolated platforms or skipping dangerous sections of the tower.
: Damage taken is calculated as (Monster ATK - Your DEF) * (Monster HP / Your ATK - 1) . If your DEF is higher than the monster's ATK, you take 0 damage. The Trinity of Stats : : Often the most critical stat
: Altars usually increase in cost. Try to save your gold until you can buy multiple stat boosts at once to hit specific "breakpoints" (e.g., reaching 50 DEF to negate a specific monster type). 4. Item Utilization
Before fighting a floor boss, calculate the exact damage you will take. If the boss will leave you with very low HP, look for any remaining DEF or ATK gems on previous floors that you might have skipped. Check the stats of the monsters on your
: These are often the bottleneck. Save them for doors that guard stat-boosting altars or essential progression items.