Below is a guide for getting started with this specific version. 1. Project Setup
Ensure , Curvature , and Normal are checked. These allow the software to "see" the edges and cavities of your model. 3. Layers & Materials
Are you planning to export these textures to a or 3D software ? Version 2.4 - Adobe Experience League
For more detailed workflows, you can refer to the archived Substance Painter Documentation or community guides on the Corona Renderer Forum .
: Drag these from the Shelf onto your layer stack. These use your baked maps to automatically add wear to edges or dirt in crevices. 4. Painting & Effects
: Instead of painting manually, use Fill Layers . They allow you to change properties (color, roughness, metalness) globally at any time.
: Add a "Generator" effect to a mask (like MG Mask Editor or Dirt ) to procedurally create weathering based on your baked curvature and AO maps. 5. Exporting Textures Go to File > Export Textures (Ctrl+Shift+E).
: Go to File > New (Ctrl+N). Click Select to import your low-poly mesh (FBX or OBJ).
Substance Painter 2.4.1 Instant
Below is a guide for getting started with this specific version. 1. Project Setup
Ensure , Curvature , and Normal are checked. These allow the software to "see" the edges and cavities of your model. 3. Layers & Materials
Are you planning to export these textures to a or 3D software ? Version 2.4 - Adobe Experience League Substance Painter 2.4.1
For more detailed workflows, you can refer to the archived Substance Painter Documentation or community guides on the Corona Renderer Forum .
: Drag these from the Shelf onto your layer stack. These use your baked maps to automatically add wear to edges or dirt in crevices. 4. Painting & Effects Below is a guide for getting started with
: Instead of painting manually, use Fill Layers . They allow you to change properties (color, roughness, metalness) globally at any time.
: Add a "Generator" effect to a mask (like MG Mask Editor or Dirt ) to procedurally create weathering based on your baked curvature and AO maps. 5. Exporting Textures Go to File > Export Textures (Ctrl+Shift+E). These allow the software to "see" the edges
: Go to File > New (Ctrl+N). Click Select to import your low-poly mesh (FBX or OBJ).