Vneklassnoe Meropriiatie Po Informatike Matematike 1-4 Klass (DELUXE - 2024)
Teams are given a picture made of geometric shapes (triangles, circles, squares).
One student is the "Robot," and the others are the "Programmers."
Show students how simple numbers can be represented by lights being on or off. For grade 4, you can introduce basic 3-bit binary. Skill: Early abstraction and data representation. Useful Resources for Planning vneklassnoe meropriiatie po informatike matematike 1-4 klass
This event uses a "team vs. team" format (e.g., Team "Internet" vs. Team "Processor") to build logical skills and teamwork. 1. Station: "Geometric Decoding" (Math + Logic)
Identify the shapes and use a "decoder key" (e.g., Square = 5, Circle = 2) to calculate the "total value" of the drawing. Skill: Shape recognition and basic arithmetic. 2. Station: "The Algorithmic Maze" (Informatics) Teams are given a picture made of geometric
The programmers must give precise verbal commands (forward 2 steps, turn left 90°) to guide the "Robot" through an obstacle course on the floor. Skill: Understanding algorithms and step-by-step logic. 3. Station: "Math Riddles & Rebus" (Critical Thinking)
Use a projector and a colorful presentation to keep their attention, and always end with a small "digital" prize (like a printable sticker or certificate). Skill: Early abstraction and data representation
Use Compedu for specific 3rd-grade math quizzes.