Vigor

: Redesigned for easier navigation; plans and blueprints are now required for most items, but level requirements for the crafting table have been removed, allowing crafting from level one.

: These are the primary game mode where you enter a map to scavenge for resources, compete for a high-value airdrop, and must reach an extraction point before a radiation storm hits (usually 10–12 minutes into a match). : Redesigned for easier navigation; plans and blueprints

: The game features third-person combat with a focus on risk vs. reward; if you die in an encounter, you lose everything you carried in unless you have insurance. Recent "Genesis" Full-Release Features reward; if you die in an encounter, you

: A significant redesign of the crafting UI. It introduced Batch Crafting , allowing you to craft up to 10 items simultaneously across separate queues for weapons and consumables. : Your persistent home base

: Your persistent home base. You use scavenged materials to upgrade your shelter, which in turn unlocks better crafting capabilities and passive resource generation.