Universe-at-war-earth-assault Site
An ancient, advanced race that functions as a "turtle" faction with powerful defensive structures.
: They use a Patching system, where you can activate up to two "patches" at once to modify your entire army. These can increase harvesting speed, stun enemies with viruses, or provide specialized damage resistance. The Masari (Matter/Energy Modes) : universe-at-war-earth-assault
This aggressive faction uses massive, city-sized that serve as both heavy combat units and mobile bases. An ancient, advanced race that functions as a
Novus is a high-speed, "hit-and-run" robotic faction that utilizes a to teleport units across the map. The Masari (Matter/Energy Modes) : This aggressive faction
Each of the three main alien factions uses a completely different mechanic to implement these tactical changes: :
: You can switch your entire civilization between Light Mode (focusing on speed, range, and burning damage) and Dark Mode (focusing on heavy armor, defense, and gravity-based attacks). Other Notable Features Universe At War:Earth Assault
: You can swap out "hardpoints" on these walkers during a match, attaching different modules like production bays, specialized weaponry, or defensive shields to meet current threats. Novus (Patching System) :