Unity Ai Game Programming - Second Edition Site
Learn to implement basic sensory systems for AI agents and couple them with FSMs to manage different character behaviors.
(2015) is a practical, project-based guide designed to help developers implement artificial intelligence in Unity 5 . Published by Packt Publishing, it was authored by Aung Sithu Kyaw, Thet Naing Swe, Clifford Peters, and Ray Barrera. Unity AI Game Programming - Second Edition
Covers the implementation of Behavior Trees for complex character actions and Fuzzy Logic to add a layer of realism to AI decision-making. Learn to implement basic sensory systems for AI
The book focuses on breaking down complex AI concepts into manageable C# implementations, moving from basic movement to advanced decision-making systems. Key Concepts and Features Thet Naing Swe