She started with the basics: . She switched her directional light to 'Stationary' and her point lights to 'Static'. She hit the 'Build Lighting' button. The fans on her PC began to roar, a mechanical dragon guarding the gates of optimization.
Maya leaned back, the neon glow of her virtual world finally reflecting in her eyes, perfectly optimized and ready for the world. ue4-mobile-lighting
: She checked the box on materials that didn't need highlights. She started with the basics:
When the progress bar finally hit 100%, she pushed the build to her phone. The shadows were there, baked into the lightmaps, but the performance was still chugging. The Shader Struggle baked into the lightmaps