To build this, you need to hook into the game's TavernManager or Inventory classes.
In the context of , the .rar file usually contains mod files or game assets intended for the BepInEx plugin framework. To develop a proper feature for this game (like a custom automation tool or a quality-of-life UI), you should focus on a C# plugin that interacts with the game’s Unity-based systems . 1. Proposed Feature: "Smart Auto-Stocker"
: In your IDE (like Visual Studio), reference Assembly-CSharp.dll found in the TravellersRest_Data/Managed folder to access the game's internal functions.
To build this, you need to hook into the game's TavernManager or Inventory classes.
In the context of , the .rar file usually contains mod files or game assets intended for the BepInEx plugin framework. To develop a proper feature for this game (like a custom automation tool or a quality-of-life UI), you should focus on a C# plugin that interacts with the game’s Unity-based systems . 1. Proposed Feature: "Smart Auto-Stocker"
: In your IDE (like Visual Studio), reference Assembly-CSharp.dll found in the TravellersRest_Data/Managed folder to access the game's internal functions.