The Emperor sends you to the city of Daggerfall to exorcise the ghost of King Lysandus and locate a missing personal letter.
Daggerfall pioneered many systems that became staples of the series: TES: Daggerfall - Retrospective Review The Elder Scrolls II: Daggerfall
The Elder Scrolls II: Daggerfall , released in , is the second installment in Bethesda Softworks' iconic RPG series. Known for its staggering scale and deep roleplaying systems, it transitioned the series into a true 3D environment using the XnGine engine . 1. World Scale and Setting The Emperor sends you to the city of
Approximately 209,331 square kilometers—roughly the size of Great Britain . Unlike the linear "save the world" tropes of
The world contains over 15,000 towns, villages, and dungeons , populated by more than 750,000 NPCs .
Unlike the linear "save the world" tropes of its predecessor, Arena , Daggerfall features a complex political narrative with :