: Upon winning a custom-built stage, the game generated a code that other players could use to unlock and play your creation. Pseudo-Create Feature: Debug Mode
: Players could place specific enemy types, set their patrol paths, and even include bosses from the main story. Tenchu Stealth Assassins
: You could design layouts using over 10 different environments, including villages, castles, and caverns. : Upon winning a custom-built stage, the game
While the original 1998 North American release of did not have an official "create" mode, the expanded Japanese version and its sequel famously introduced a Mission Editor . The Mission Editor Feature While the original 1998 North American release of
: The editor allowed for the placement of traps, secret doors, and specific mission objectives.
In the original North American , a hidden Debug Mode acts as a makeshift editor for advanced players. By using a cheat code (holding L1 + R2 and entering a specific directional sequence), you can access a menu that allows you to: Modify NPC patrol paths. Manually place items and enemies within existing levels.
The ability to "create" your own levels first appeared in the Japanese-only update, , and was later a core feature of the sequel, Tenchu 2: Birth of the Stealth Assassins .