: Allow players to break walls for cover or collapse parts of the arena to change the battlefield. 📈 Progression & Social Systems

To make the combat engaging, you need to define the rules of engagement and character interactions.

: Use shared scores across different team sizes (3v3, 5v5) to build a competitive ladder.

The arena itself should be a "character" in the fight that players must navigate and exploit.

Watch these walkthroughs to see how these features are applied in modern games:

: Tie defensive moves (like guarding or parrying) to an energy meter to create a "risk vs. reward" dynamic.

: Create a "Training Terrace" where players can host private sparring sessions and spectate others.