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Part 1: Creating Rocks | Substance Designer - Mountain Path Tutorial

In Part 1 of the "Substance Designer - Mountain Path" series, Nathan Mackenzie demonstrates how to create organic rock formations by transforming procedural noise into distinct, sculpted height maps. Key techniques involve using Cell Noise, Edge Detect, Directional Warp, and Slope Blur nodes to develop, refine, and break up the rock shapes. View the full tutorial series on YouTube .

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