Select all imported textures. In the Inspector, change the Texture Type to Default (or Cube map if using panoramic files), and set Wrap Mode to Clamp to avoid edge seams. Create Skybox Material: Right-click in the project window: Create > Material . Set the Shader to Skybox > 6 Sided .
Drag your six textures into the corresponding slots in the material. Go to Window > Rendering > Lighting .
Select the Sky object, and in the Properties window, assign each image to the corresponding property (e.g., SkyboxBk for back). Creating Custom Skyboxes - Gerald Clark
Skybox.zip
Select all imported textures. In the Inspector, change the Texture Type to Default (or Cube map if using panoramic files), and set Wrap Mode to Clamp to avoid edge seams. Create Skybox Material: Right-click in the project window: Create > Material . Set the Shader to Skybox > 6 Sided .
Drag your six textures into the corresponding slots in the material. Go to Window > Rendering > Lighting . skybox.zip
Select the Sky object, and in the Properties window, assign each image to the corresponding property (e.g., SkyboxBk for back). Creating Custom Skyboxes - Gerald Clark Select all imported textures