Ship Of Fools Over The Network Info

: To minimize lag, developers recommend that the player with the most stable connection hosts the session.

While the game has built-in online co-op, many players use third-party "network" solutions to simulate local play:

: The game uses a "dance" of authority where both sides predict actions for responsiveness, but the host ultimately reconciles differences to ensure both players see the same outcome. 2. Networking Challenges and Solutions Ship of Fools over the network

: Users on Steam have suggested disabling Steam relays/VPNs to force direct connections and reduce disconnection frequency. 3. Alternative Networking: Remote Play & Parsec

: A popular low-latency streaming tool that allows a remote friend to connect to the host's PC as if they were sitting on the couch. This is often used to bypass built-in P2P bugs or to play with someone who doesn't own the game. : To minimize lag, developers recommend that the

: Both players keep earned currency (Tendrils) and achievements, but "world" progression like lighthouse levels is tied strictly to the host's save.

Because it relies on individual internet stability, players often face common P2P issues: Networking Challenges and Solutions : Users on Steam

: This built-in Steam feature offers a similar experience to Parsec, though it is highly dependent on the host's upload speed. 4. Progression and Constraints