: Instead of a traditional health bar, characters have a "Cool Meter." If they get too scared or take damage, their "cool" drops; if it hits zero, the player loses control. You refill this by eating Scooby Snacks or other food found in levels.

Unlike previous entries like Night of 100 Frights , where players mainly jumped over or avoided threats, this game equips Shaggy and Scooby with a book that can supernatural enemies. Key Gameplay Features

: The game is noted for its high production value for fans, featuring a laugh track like the original cartoon, official voice acting, and sound effects lifted directly from the Hanna-Barbera library.

: A "cool factor" often highlighted by fans is the ability to wear various costumes throughout the levels to hide from or trick enemies. Game Information Developer Artificial Mind and Movement (now Behavior Interactive) Platforms

PS2, GameCube, Xbox, and a distinct Game Boy Advance version 2004 (Consoles) ESRB Rating E for Everyone Why Scooby-Doo Mystery Mayhem Is A Disaster

An interesting and distinctive feature of is the Tome of Doom , a magical book that fundamentally shifts the game's mechanics from typical platforming to a style similar to Luigi's Mansion .