Samurai Vandalism [v2.02] Apr 2026

Corruption is tracked based on the number of humanoid kills performed by your blade: 0 kills LV 1: 1–19 kills LV 2: 20–29 kills LV 3: 30+ kills (Required for specific "Evil" endings) 🔞 Immorality & Unlockables

Secondary playable characters who become central to the story and gameplay from Chapter 5 onwards.

Often triggered by losing three boss battles or specific narrative failures. ⚙️ Core Mechanics & Progression Samurai Vandalism [v2.02]

Руководство :: Samurai Vandalism [Walkthrough] - Steam Community

Triggered by specific corrupt choices or high "Evil/Corruption" levels. Corruption is tracked based on the number of

The game's ending is determined by player choices and performance during key battles. Story-driven, "Good" path. Byakuya "Bad guys" path, significantly more adult content. Chaotic/Evil Ronin Solo-focused, heavy emphasis on defeat-based scenes. Neutral/Loss Pathway Requirements Hozuki Route: The default path focused on the main mission.

Turn off background programs to reduce lag when loading large maps or menus. The game's ending is determined by player choices

⚔️ Report: Samurai Vandalism [v2.02] This report summarizes the core features, progression mechanics, and critical pathways for the adult RPG , specifically focusing on the structure found in updated versions like v2.02. 📜 Game Overview

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