: One of its most powerful features is the ability to convert any external character into an iClone-ready avatar. By mapping bones and facial expressions, it turns static models into expressive, animatable assets.

: Refined tools for aligning character poses during the characterization process, ensuring more accurate retargeting.

Build 5111.1 focused on stability and compatibility during a transitional period for Reallusion’s software suite. Key highlights include:

It is worth noting that with the release of , Reallusion integrated the core functionalities of 3DXchange directly into the main application. This move eliminated the need for a separate conversion tool, making version 7.8 the final "peak" of the standalone 3DXchange legacy. For those still utilizing the iClone 7 ecosystem, this version remains the definitive bridge for asset management.

: The "Pipeline" version is specifically built for professionals who need to move their finished iClone animations back out to external engines like Unreal Engine, Unity, or CryEngine for final game development or cinematic rendering. Enhancements in Version 7.8

: Enhanced workflows for users moving assets between 3DXchange and Character Creator 3, maintaining high-fidelity textures and morphs. The Transition to iClone 8