Puppet_dance.7z -
def make_animation(duration): clip = AnimationClip() for t in range(0, duration, step): pose = calculate_procedural_dance(t) clip.add_keyframe(t, pose) return clip.save("baked_dance.7z") Use code with caution. Copied to clipboard 📂 Handling the .7z Archive
To implement a for a project like PUPPET_DANCE.7z (likely a game, animation engine, or simulation), the focus is on state persistence . PUPPET_DANCE.7z
def capture_pose(puppet_id): bones = get_all_bones(puppet_id) pose_data = {bone.name: bone.transform for bone in bones} return pose_data Use code with caution. Copied to clipboard 2. Bake Animation If the "dance" is procedural, sample the motion at 60fps. sample the motion at 60fps.