: For creating the final .esp plugin to make the hair selectable in-game.
Assign to Sub-segment #0 and Hair Long to Sub-segment #1 in Outfit Studio.
: Use the Creation Kit to create a new hair entry. Point the entry to your new .nif file and textures. If you want the hair to be available for both genders, mark the style as Unisex within the kit. Existing Popular Ports Ports of hair from BDO, Sims to Fallout 4
: Blender (v2.70 or newer) for adjusting scale, rotation, and joining meshes. Fallout Integration :
If you prefer not to port them yourself, several high-quality packs already exist: Fallout 4 Outfit Porting (From other games to FO4) : For creating the final
: Photoshop (with Nvidia plugin) or GIMP (with DDS plugin) to convert textures to the .dds format. Technical Workflow for Porting
: Necessary for adjusting "Segment Data" and final .nif file properties. Point the entry to your new
: Import the .obj into Outfit Studio . Use a similar vanilla hair as a reference to "Copy Bone Weights," which ensures the hair moves correctly with the character's head.