: A Pokémon might have an ability it never usually possesses (e.g., a Fire-type with Water Absorb) or start with high-damage moves typically learned at much higher levels.
: Gym Leaders and rivals use completely unpredictable Pokémon, often leading to chaotic or "impossible" battles.
: Every Pokémon must be nicknamed to foster a stronger emotional connection and make losses more impactful. The "Randomizer" Twist
: If a Pokémon faints, it is considered "dead" and must be released or permanently placed in a PC box.
: You may only catch the very first wild Pokémon you encounter in each new area. If it faints or you fail to catch it, you get no second chances for that route.