The game utilizes a unique "fear system" where your physical reactions affect your character's survival.
Miles enters the house to escape a thunderstorm, triggering a night of survival where he must uncover the estate's dark history—including rumors of kidnapped children—to find a way out. Core Gameplay Features
Players must explore rooms, find specific keys, and solve inventory-based puzzles to unlock new areas.
You must manage a limited supply of matchbooks, flashlight batteries, and health jars to survive the pitch-black environment.
The derelict Harmsworth estate, which appears more decayed than in the previous title.
The game monitors your movement; jerky mouse movements or sudden "starts" during jump scares will drain your health.