: You identify one of the 12 original ghosts (like the Oni, Demon, or Jinn) using basic tools like EMF readers, UV lights, and ghost writing books.

: Even in this early stage, VR was a standout feature, offering one of the most immersive horror experiences available.

: While revolutionary, this build is known for "clunky" movement and occasional physics bugs (e.g., items falling through floors).

📢

: Incredible co-op tension; unique voice-recognition mechanics; high replayability through procedural ghost behavior.

Based on the build number and version tag ( ), this version of was released in late 2020 , shortly after the game's initial viral explosion. This specific era represents the "foundational" phase of the game before the major Exposition or Progression overhauls. 👻 Gameplay & Atmosphere

: The gameplay is more straightforward than modern versions; there were fewer ghost types and simpler evidence interactions. 🛠️ Technical State (v0.1.7.3)

: Limited map variety (mostly houses and the high school); some "jank" in ghost animations; lower-resolution textures compared to current builds.