The game launched in 2015 with delay-based netcode, which was widely criticized for high input lag and instability.
The paper details the drastic engine changes and custom tools needed to make "snapshotting" game states efficient enough to avoid dropping frames during the rollback process. Why It Matters
Is it me or is the MKX netcode so bad that online isn't fun?
The most significant "paper" or technical report regarding Mortal Kombat X (MKX) network play is the post-mortem analysis titled originally presented by NetherRealm Studios lead engineer Michael Boon at GDC. Key Technical Insights
Mortal Kombat X Рїрѕ Сѓрµс‚рё Apr 2026
The game launched in 2015 with delay-based netcode, which was widely criticized for high input lag and instability.
The paper details the drastic engine changes and custom tools needed to make "snapshotting" game states efficient enough to avoid dropping frames during the rollback process. Why It Matters Mortal Kombat X по сети
Is it me or is the MKX netcode so bad that online isn't fun? The game launched in 2015 with delay-based netcode,
The most significant "paper" or technical report regarding Mortal Kombat X (MKX) network play is the post-mortem analysis titled originally presented by NetherRealm Studios lead engineer Michael Boon at GDC. Key Technical Insights Mortal Kombat X по сети