Lost In: Fantaland

: In a world where healing was as rare as a quiet moment, he often found that skipping a fight was smarter than winning one.

A comical, hooded figure loomed over him, its voice a mixture of wisdom and dry wit. "You can't move yet," the figure noted with a smirk, "because it isn’t quite your turn". Lost in Fantaland

: Each victory earned him new cards and "Soul Orbs," tiny fragments of power he could use to buy permanent upgrades for his next attempt—because in Fantaland, "death" was just a chance to start a new, randomly generated adventure. : In a world where healing was as