Last Key Checkpoint -
: Players must pass through "Key Checkpoints" in a specific order.
: Using a mushroom or a specific collision glitch, a player jumps over a wall or across a void to bypass the majority of the course. Last Key Checkpoint
Behind the colorful tracks and power-ups, racing games use a system of invisible checkpoints to track player progress. For a lap to register: : Players must pass through "Key Checkpoints" in
: A track that usually takes two minutes can be completed in under 20 seconds, provided the game’s logic is satisfied by that final checkpoint. Evolution in Game Design Last Key Checkpoint
Are you interested in one of these shortcuts on a specific track, or do you need help coding checkpoints for your own game?