Missions typically last 30–60 minutes and consist of several encounters interspersed with campfires where you can choose to restore health or armor. ⚖️ The Morality Chart

You can upgrade facilities like the Cathedral (heals injuries), the Enchanted Forge (crafts gear), and the Training Grounds (levels up idle heroes).

Heroes have "Vitality" (permanent health) and "Hit Points" (temporary health). If Vitality reaches zero, a hero can die permanently or suffer long-term injuries that require weeks in the Hospice to heal.

You can assign knights to roles like "Grandmaster" to grant them loyalty bonuses and unlock global passive perks. 🛡️ Hero Classes

Combat is turn-based and emphasizes positioning over raw stats.

A character's orientation is critical. Front-facing units with shields take less damage, but attacks from behind are considered backstabs and deal massive damage.

Every movement and attack costs AP; unused points can sometimes be reserved for bonuses in the next turn.

There are you can use to build your 4-man squad: Key Characteristic Defender Heavy armor, shield-based defense, lower damage. Champion