The game, developed by Masahiro Sakurai, is an action-packed hybrid that divides almost every level into two distinct phases:
: A unique risk-reward mechanic called the Fiend’s Cauldron allows you to bet "hearts" (currency) to increase difficulty. Higher intensity results in better loot but tougher enemies. The Controls Controversy
: These are five-minute, on-rails shooting sequences reminiscent of Star Fox . Players fly through breathtaking environments, aiming with the stylus while dodging enemy fire.
: Once Pit lands, the game transitions into a third-person action-shooter. You have more freedom of movement and can use both ranged and melee attacks.