I Am Alive Psn <Firefox>
To ensure the game was actually finished, Ubisoft shifted it from a boxed retail product to a downloadable title for PSN and Xbox Live Arcade.
The game's creation was marked by significant shifts in leadership and scope: I Am Alive PSN
Due to delays and creative disagreements, Ubisoft moved the project to its Shanghai studio . Development was effectively restarted from scratch, keeping only the core concept and protagonist's goal. To ensure the game was actually finished, Ubisoft