Horror | Games
: Focuses on resource management and vulnerability. Players typically have limited ammunition and health, forcing them to choose between fighting or fleeing. Icons of this genre include the Resident Evil and Silent Hill series.
: Prioritizes combat and empowerment, though still utilizing scary aesthetics and high stakes. The Dead Space series is a prime example of blending intense action with visceral body horror. Psychology of the Scare HORROR GAMES
The horror genre is broadly categorized by how it challenges and scares the player: : Focuses on resource management and vulnerability
: Fear often stems from what is unseen rather than what is visible. : Prioritizes combat and empowerment, though still utilizing
: Aims to disturb the player mentally rather than through physical threats. These games often feature unreliable narrators, distorted environments, and themes of trauma or fractured sanity. Notable examples include Amnesia: The Dark Descent and SOMA .
: Effective games balance intense "peaks" of terror with "valleys" of calm, preventing the player from becoming desensitized to the fear.