Horrific Housing Script! -
: "Acid Rain" events that damage both players and their houses, destroying roofs or weapons over time.
: Use a script to monitor button presses (like forming a "C" shape on a vending machine) to reveal hidden elevators or lobby secrets. Progression & XP Logic
To build a functional replica or expansion, your script architecture should focus on three main areas: HORRIFIC HOUSING SCRIPT!
: "Someone will die in 1 minute!" triggers a timer that ends in a random player's explosion.
: Place all house variants and plate models in ReplicatedStorage so the script can clone and position them dynamically at round start. : "Acid Rain" events that damage both players
: Track player health and "plate" ownership. If a player dies or their plate is destroyed, they are eliminated from the round. Essential Game Events to Script
: You must write a server-side script that identifies the number of active players and teleports them to individual "plates" at the start of a round. : Place all house variants and plate models
Hw to make a Horrific Housing distribution system? - Scripting Support