Crosshair hitlog.lua - fakeangle/gamesense_workshop_dump - GitHub
: Include "checkboxes" or "sliders" in your script menu to allow users to change colors or toggle the hitlog on/off.
The "Log" part of the script handles how this data appears on your screen: hitlogs.lua
Games often return hit locations as integers. You need a function to translate these into human-readable text: 1 → "Head" 🎯 2 → "Chest" 🛡️ 3 → "Stomach" 🥙 4/5 → "Arms" 💪 6/7 → "Legs" 🦵 3. Visual UI (Rendering)
: Loading a specific typeface (e.g., Arial, Verdana). Crosshair hitlog
: Use a drawing callback to loop through your hit_logs table and display the text on screen.
Navigation Menu * ActionsAutomate any workflow. * IssuesPlan and track work. Aimware-scripts/[LuaScript] HitLog.lua at master - GitHub Visual UI (Rendering) : Loading a specific typeface (e
: Programming the text to disappear after a few seconds (e.g., 5s) so the screen stays clean. 💻 Basic Logic Example