: Players can now manually extract resources when positioned next to ore.

: Indestructible obstacles that block all movement. Water : Blocks movement but allows lasers to pass through. Ore : Does not impede movement and can be mined.

: Walls have been made more durable. Instead of being destroyed instantly upon impact, they now transition into a damaged wall state.

: A random map generation system was added featuring three distinct terrain types:

: The developer introduced a new color palette and improved the rendering of reflecting and splitting lasers , providing more visual feedback for complex setups. New Actions

: Ore must now be mined either manually (by being adjacent to the tile) or via mines , which must be built directly on ore terrain.

Hillside [v0.12] <Hot 2025>

: Players can now manually extract resources when positioned next to ore.

: Indestructible obstacles that block all movement. Water : Blocks movement but allows lasers to pass through. Ore : Does not impede movement and can be mined. Hillside [v0.12]

: Walls have been made more durable. Instead of being destroyed instantly upon impact, they now transition into a damaged wall state. : Players can now manually extract resources when

: A random map generation system was added featuring three distinct terrain types: Ore : Does not impede movement and can be mined

: The developer introduced a new color palette and improved the rendering of reflecting and splitting lasers , providing more visual feedback for complex setups. New Actions

: Ore must now be mined either manually (by being adjacent to the tile) or via mines , which must be built directly on ore terrain.