: Combat uses a rock-paper-scissors system involving fire, ice, electricity, and acid.
: Scrapped parts can be used to heal Heart, but this sacrifices potential upgrades for your current run. Performance & System Requirements Go to product viewer dialog for this item. Heart & Slash Accessories
: Levels are randomly generated, and death is permanent (permadeath), forcing you to start over with only unspent experience points and unlocked equipment.
The game centers on fast-paced, tactical combat within a massive robotic facility.
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: Combat uses a rock-paper-scissors system involving fire, ice, electricity, and acid.
: Scrapped parts can be used to heal Heart, but this sacrifices potential upgrades for your current run. Performance & System Requirements Go to product viewer dialog for this item. Heart & Slash Accessories
: Levels are randomly generated, and death is permanent (permadeath), forcing you to start over with only unspent experience points and unlocked equipment.
The game centers on fast-paced, tactical combat within a massive robotic facility.