You can only place as many blocks as you have currently "picked up" or destroyed from the environment.
The game uses a "game within a game" structure. Each chapter typically starts with a level of a retro handheld game called , followed by a story cutscene.
You control a character that can destroy and create blocks to navigate obstacles.
Jumping is often mapped to the control stick, which can be sensitive. Take your time, as time stops whenever you activate the block-dropping cursor.
While the platforming can be difficult, completing all 12 stages isn't strictly required to finish the story; the narrative will continue even if you fail. Stage Guide & Tips
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