Simulator Script - Giant Dancing
-- Function to make player dance local function makeDance(player, danceMove) local character = player.Character if character then local animator = character:FindFirstChild("Animator") if animator then local animation = animator:LoadAnimation(danceAnimations[danceMove]) animation:Play() end end end
-- Dance animations local danceAnimations = { dance1 = "Dance1Animation", dance2 = "Dance2Animation", dance3 = "Dance3Animation", } Giant Dancing Simulator Script
-- Make player giant when they join makeGiant(player) end) -- Function to make player dance local function
-- Player data local playerData = {}
-- Event listener for player added Players.PlayerAdded:Connect(function(player) -- Initialize player data playerData[player.UserId] = { isGiant = false, danceMove = "", } dance2 = "Dance2Animation"
-- Event listener for player character added Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) -- Make player giant when their character spawns makeGiant(player)