Gamemaker: Studio Course Level 2 Apr 2026

The exam paper focuses on intermediate game development concepts, building upon the fundamentals of sprites and basic movement. This level typically covers advanced mechanics like parenting , pathfinding , and local variables .

Placing code in the parent ensures that all children automatically inherit the behavior, making updates easier.

Layers refer to specific named editor layers; Depth uses a numeric Z-axis value. Efficiency GameMaker: Studio Course Level 2

You are creating a top-down shooter. You have a obj_enemy_parent and three specific enemies: obj_enemy_fast , obj_enemy_tank , and obj_enemy_boss .

A) Global Variable B) Instance Variable C) Local Variable ( var ) D) Constant The exam paper focuses on intermediate game development

Parenting allows for "Inheritance," saving time by not repeating code for similar objects. D

GameMaker uses Groups to organize sprites and objects into subfolders like "Level 1" or "Level 2". if keyboard_check(vk_right) { x += 5; } Standard conditional movement logic. 5 Layer vs Depth Layers refer to specific named editor layers; Depth

Explain the difference between instance_create_layer and instance_create_depth .