The primary interface is a hand-held digital tablet (for guards) or a physical paper menu (for customers). Real-time location of all players. Job System: Toggle roles, clock in/out, and set up shifts.

Uses a yellow/brown/black color palette, retro fonts (e.g., Courier New or early 80s serif fonts), and CRT screen scanlines.

Optimized to minimize impact on FPS, utilizing local scripts for GUI interaction. To refine this draft, I can: