Five Nights At Tubbyland 3 - The End Game Apr 2026
Typically disable your equipment rather than killing you directly.
Use this to check the doorways and the vent for threats. Five Nights at TubbyLand 3 - The End Game
Letting him in only briefly blocks your view; closing the door drains 50% of your power. Prototype Tinky Winky Typically disable your equipment rather than killing you
Moves through the Middle Doorway; moves faster when NOT watched. Five Nights at TubbyLand 3 - The End Game
Controls the three doors (Left, Middle, Right) and the Main Heater .
Keep her on camera to slow her down. Close the Middle Door if she is nearby. Active from Night 3 onwards; runs to the Left Doorway.
Used to push animatronics out of the Ceiling Vent . Warning: Keeping it on too long alerts Prototype Tinky Winky , who will attack from under the office floor.