Five Nights At Tubbyland 3 - The End Game Apr 2026

Typically disable your equipment rather than killing you directly.

Use this to check the doorways and the vent for threats. Five Nights at TubbyLand 3 - The End Game

Letting him in only briefly blocks your view; closing the door drains 50% of your power. Prototype Tinky Winky Typically disable your equipment rather than killing you

Moves through the Middle Doorway; moves faster when NOT watched. Five Nights at TubbyLand 3 - The End Game

Controls the three doors (Left, Middle, Right) and the Main Heater .

Keep her on camera to slow her down. Close the Middle Door if she is nearby. Active from Night 3 onwards; runs to the Left Doorway.

Used to push animatronics out of the Ceiling Vent . Warning: Keeping it on too long alerts Prototype Tinky Winky , who will attack from under the office floor.