As a "Shipping Test," the primary goal was to ensure the game didn't crash on standard consumer GPUs, a hurdle for high-fidelity Unreal projects. 📈 Evolution Toward Steam
Disabling the console and debug overlays. File: WildLife_-_2022.12.16_Shipping_Test_Build...
In game development, a "Shipping" build is the final configuration of a project. Unlike "Debug" or "Development" builds, it is optimized for performance by: As a "Shipping Test," the primary goal was
Removing non-essential metadata to reduce file size and increase speed. As a "Shipping Test