: The simulator supports community-created airports. This involves using tools like Unity and Terand to download satellite imagery and configure runways, taxiways, and gates.
: Unlike previous versions, the sim uses Open Street Map (OSM) data instead of satellite images for the terrain. This allows for 16x more detail in ground textures and the ability to render almost any airport in the world with realistic houses, trees, and roads. File: Tower.Simulator.3.zip ...
zip file, or are you interested in the configuration files? : The simulator supports community-created airports
If you are looking for a "good article" or summary of what this software entails, here are the highlights based on recent developer updates: This allows for 16x more detail in ground
: Recent updates have focused on making voice recognition more relaxed and allowing users to customize voice commands to fit their preferences.
: Users act as Tower Controllers, managing everything from minimum radar separation (typically 1000' vertical) to complex taxiway pathfinding and terminal assignments.