: An honest look at bugs, performance stutters, and the "unfinished" feel noted by some reviewers even after 1.0. Onirism on Steam
: How the four ammo types (Soapy Water, Energy, Foam Darts, Fireworks) force players to cycle through an enormous arsenal.
2. Game Design Review: "Iterative Mechanics and Player Agency"
This paper would examine how Onirism combines elements from disparate genres like "boomer shooters," 3D platformers, and stealth games.
: Analysis of the 100+ weapons and varied movement tech (diving, sliding, rolling).