: An honest look at bugs, performance stutters, and the "unfinished" feel noted by some reviewers even after 1.0. Onirism on Steam

: How the four ammo types (Soapy Water, Energy, Foam Darts, Fireworks) force players to cycle through an enormous arsenal.

2. Game Design Review: "Iterative Mechanics and Player Agency"

This paper would examine how Onirism combines elements from disparate genres like "boomer shooters," 3D platformers, and stealth games.

: Analysis of the 100+ weapons and varied movement tech (diving, sliding, rolling).