Contagion.zip ...: File:

To "put together" or run multiple files for a project like Contagion (often associated with software testing frameworks like Cucumber or game modding scripts), you typically need to use a Runner Class or a specific folder structure . 🛠️ Step-by-Step Implementation 1. Using a JUnit Runner Class

If you are packaging these for a release (like a mod or a distribution), follow a standard layout: : Place all .feature files here.

: Ensure your add-on folder follows the internal hierarchy of the game (e.g., scripts/ , maps/ , sounds/ ) so the engine recognizes the bundled features. File: Contagion.zip ...

: Point the features attribute to the directory containing your .feature files.

: Point the glue attribute to your Step Definition package. To "put together" or run multiple files for

Do you need help for the features or packaging the .zip file itself?

: Create a .txt file (e.g., soundbanks.txt ) in your add-on/scripts/soundsystem folder to store sound information Steam Community. : Ensure your add-on folder follows the internal

@RunWith(Cucumber.class) @CucumberOptions( features = "src/test/resources/features", // Path to your feature folder glue = {"stepDefinitions"}, // Path to your step definition package plugin = {"pretty", "html:target/report.html"} ) public class TestRunner { } Use code with caution. Copied to clipboard 2. Organizing the Zip Structure

To "put together" or run multiple files for a project like Contagion (often associated with software testing frameworks like Cucumber or game modding scripts), you typically need to use a Runner Class or a specific folder structure . 🛠️ Step-by-Step Implementation 1. Using a JUnit Runner Class

If you are packaging these for a release (like a mod or a distribution), follow a standard layout: : Place all .feature files here.

: Ensure your add-on folder follows the internal hierarchy of the game (e.g., scripts/ , maps/ , sounds/ ) so the engine recognizes the bundled features.

: Point the features attribute to the directory containing your .feature files.

: Point the glue attribute to your Step Definition package.

Do you need help for the features or packaging the .zip file itself?

: Create a .txt file (e.g., soundbanks.txt ) in your add-on/scripts/soundsystem folder to store sound information Steam Community.

@RunWith(Cucumber.class) @CucumberOptions( features = "src/test/resources/features", // Path to your feature folder glue = {"stepDefinitions"}, // Path to your step definition package plugin = {"pretty", "html:target/report.html"} ) public class TestRunner { } Use code with caution. Copied to clipboard 2. Organizing the Zip Structure