... — File: Children.of.a.dead.earth.v1.2.1.zip
: Adjusted the orbital maneuver interface and logic for improved usability in navigating complex trajectories. Technical Improvements & Fixes Physics & Combat :
: Introduced a suite of tools for players to create custom missions, scenarios, and environments, significantly expanding the game's sandbox capabilities.
Fixed an issue where "Blast Launchers" were erroneously able to reload. File: Children.of.a.Dead.Earth.v1.2.1.zip ...
Corrected material property calculations and incorrect armor mass values when using partial armor. : Fixed visual rendering errors with Saturn's rings.
Children of a Dead Earth remains unique for its commitment to scientific accuracy. It utilizes an (NASA-standard) for orbital mechanics and implements all technology—from Nuclear Thermal Rockets to Railguns—using actual equations from physics textbooks. Damage is modeled at a granular level, where hitting a ship's radiators or nuclear reactors has tangible physical consequences based on material properties. : Adjusted the orbital maneuver interface and logic
Corrected numerous typos throughout the interface and module descriptions.
Implemented "countless crash fixes" to improve overall software stability. : It utilizes an (NASA-standard) for orbital mechanics and
: Introduced new hull geometry options, allowing for the design of "wedge-shaped" spacecraft to optimize armor angling.