File: Braid.v1.0.zip ... Link
: Two objects (e.g., a platform and a key) are "phase-linked."
: Rewriting the physics system to produce consistent results regardless of the user's refresh rate. File: Braid.v1.0.zip ...
: Features like those seen on BlueStacks for Braid allow players to automate repetitive tasks or complex jumps. 3. Technical Cleanup (Development Side) : Two objects (e
If you are developing a "v1.0" project or a fan-sequel like Braid: More Now Than Ever , you might consider adding: Technical Cleanup (Development Side) If you are developing
: Similar to the Braid Anniversary Edition , you could implement triggers that reveal developer insights or alternate level designs when stepped on.
: When you rewind time for the player, the first object rewinds as normal, but the linked second object stays in its current state, effectively "de-syncing" them from their original timeline. 2. Gameplay & Quality of Life Features