Developed by in partnership with Warner Bros. , the experience allows users to step inside Newt Scamander’s suitcase. It was released on platforms including Google Daydream , HTC Vive , and Oculus Rift .
While there is no single published academic paper exclusively titled after the "," the application is frequently cited in professional VFX reviews and articles discussing immersive storytelling and virtual production . Overview of the VR Experience Fantastic.Beasts.and.Where.to.Find.Them.VR.Expe...
: Reviewers noted the "awe-inspiring" scale of the creatures and the smooth environment animations that foster a deep sense of presence. Developed by in partnership with Warner Bros
: Similar to museum VR exhibits, this experience balances aesthetic wonder with field-note exploration , a theme often studied in VR exhibition research. Related Resources While there is no single published academic paper
: Details on the creation process can be found on Framestore's Official Portfolio .
: Comprehensive technical breakdowns and user feedback are available on platforms like Viveport and HTC Forums . Fantastic Beasts and Where to Find Them VR Experience
: The technology behind the VR experience was later adapted into Framestore Pre-production Services (FPS) to help filmmakers virtually scout and plan scenes for the Fantastic Beasts film sequels. Key Analytical Themes