Espfrontlines

: The thickness and opacity of the skeleton lines adjust based on how far away the enemy is, preventing screen clutter in long-range engagements.

: The skeleton changes color (e.g., from Red to Green) when the enemy is "visible" or within a clear line of sight, signaling a prime time to fire. ESPFrontlines

Based on current community scripts for the game, here is a standard feature you could implement: : The thickness and opacity of the skeleton

: Integrates a small vertical bar next to the skeleton to show the player's remaining HP. and limbs to lines

: Maps the enemy's head, torso, and limbs to lines, making it easy to identify if they are crouching, jumping, or reloading.