Currently, it does not support multiple components of the same type on a single entity and lacks support for interfaces and polymorphism (such as world.Pool ), though workarounds or future support are being considered.
Based on your query, ecstasy-main_1.zip likely refers to a ZIP archive of a GitHub repository, specifically the u3d-resources/Ecstasy repository, which is a powerful and simplified Entity Component System (ECS) framework. ecstasy-main_1.zip
Information on a "ecstasy" project (e.g., the C++ ECS by Lusito)? Currently, it does not support multiple components of
A deeper dive into the of this specific C++ ECS approach? A deeper dive into the of this specific C++ ECS approach
It supports Burst compiler and Jobs, allowing for efficient multithreading without complex synchronization points, events, or bitmasks.
It provides total control and freedom over the data, using pointers to access and change shared data directly, which is especially useful for performance-critical scenarios on the main thread.