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Dr.pineapple_-_animations_-_elizabeth_bioshock_...

Elizabeth’s AI was built to make her feel "alive" by interacting with the environment independently of the player.

: The team used hand-keyed animations and exaggerated facial features (inspired by Disney and Pixar) so players could read her emotions from a distance. Innovative Animation & AI Dr.Pineapple_-_Animations_-_Elizabeth_BioShock_...

: Heather Gordon performed the motion capture, ensuring Elizabeth had fluid, human-like movements. Elizabeth’s AI was built to make her feel

Beyond the game itself, Elizabeth became a focal point for the 3D animation community. ensuring Elizabeth had fluid