The book by Nick Cano is a comprehensive guide to reverse-engineering PC games to create automated tools and bots. It focuses on Windows-based development, memory management, and technical security concepts. Core Content & Table of Contents
Code Injection, including DLL injection and hijacking threads.
A primer on how code manifests as variables in memory. Chapter 5: Advanced Memory Forensics. Chapter 6: Reading from and Writing to Game Memory. Part 3: Process Puppeteering The book by Nick Cano is a comprehensive
Debugging Games with OllyDbg to view assembly code.
Manipulating Control Flow via NOPing and various hooking techniques (Jump, VF Table, IAT). Part 4: Creating Bots A primer on how code manifests as variables in memory
Responsive Hacks, such as auto-healers and combo bots.
The book is structured into four primary sections that move from basic tool mastery to the creation of advanced autonomous agents: Chapter 1: Scanning Memory Using Cheat Engine . Part 3: Process Puppeteering Debugging Games with OllyDbg
Writing Autonomous Bots (AI) like cave walkers and automatic looters. Key Techniques Taught Game Hacking: Developing Autonomous Bots for Online Games