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A global labor pool toggle or more granular controls for industry priority.

To help you develop a feature for , I’ll need a bit more context on what you’re aiming for. Since it's a remake of a classic city-builder, features usually fall into three categories: 1. Quality of Life (QoL) & UI

More direct control over units or deeper tactical options for land/naval battles.

A tool that shows the pathing of "walkers" before you place a building. 2. Gameplay Mechanics

If you are looking to code a feature (modding), you'll likely be working with C# (as the game is built in Unity). You would need to look into tools like BepInEx to inject your code into the game's assemblies.

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